Gears of War 4 - Competitive 2.0 Beta Live

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*UPDATE: 8/3 at 10am PDT*

Our next stage in the Phase One of Competitive 2.0 testing is now live with a trial of a brand new Wallbouncing system. This new system focuses on a 'Long/Short' slip distance cooldown that has been designed to provide a higher skill gap to movement and enable more variety in close range play.

Watch the video below for an extensive explanation of Wallbouncing and how we evolved our philosophy into this new potential direction for Competitive Wallbouncing!

In addition, Double XP has been enabled for the initial weekend of testing! Jump in, enjoy Double XP until Tuesday, and let us know what you think of this new system by tweeting us @GearsofWar or posting in our official feedback thread.

*UPDATE: 7/21 at 5pm PDT*

We have now added a new Competitive 2.0 Settings toggle to Private Match in order to enable new ways to test Competitive 2.0 settings! Grab some friends or start some Scrims - you'll be able to test the settings throughout every Phase moving forward. Enable Competitive 2.0 Settings by going to a Private Versus Lobby, opening 'Match Options' and selecting Competitive Beta under the 'Weapon Tuning' category.

We are also testing an increase to the Wallbounce Cooldown timer from where it was at the start of Phase One - this new setting is still a reduction from Competitive 1.0 settings. Let us know your thoughts and feedback on Twitter and the Forums.

Original Post

We are excited to announce the Competitive 2.0 BETA dev playlist is now available for testing to the whole community!

We recently flew a number of Pro Players out to our studio in Vancouver, Canada to get hands on with the new Competitive settings, gathering their valuable feedback and insight to help us nail down our vision for the next evolution of Competitive.

Now it’s your turn. Beginning today, we’re opening the new Competitive 2.0 Beta playlist to trial these new changes – and all with Double XP to earn for a limited time! Here’s a breakdown of what to expect:

Phase One: Gnasher and Movement

This test is specifically for the Competitive Tuning Set in Gears of War 4.

In order to gather the specific feedback we need, we’re breaking the test down into phases, incrementally adding more of tuning changes as the test progresses. This allows us – and you – to focus on particular changes to Competitive when playing, rather than taking in everything all at once.

Our first phase focuses on changes to the Gnasher and Player Movement. The goal of the new proposed shotgun and movement tuning developed with the Pros is to enable more diverse playstyles and create a better teamfight competitive experience. The Gnasher's damage will have a slower falloff, allowing players who place their shots well to two-shot down an enemy who might be charging towards them for those critical one-shots or escaping while weak. To compensate, the Wallbounce delay has also been changed to enable players to have more movement options at their disposal when dealing with a slightly more punishing shotgun.

Playlist Format

  • Unranked Playlist
  • Modes: Escalation
  • Maps: Dam, Diner, Foundation, Harbor, Impact, Lift, Reclaimed

We encourage teams to join up in teams of 5 but the playlist is available to all players and group sizes. 

Get out there, squad up with your friends and give us your feedback! Find this playlist now under 'Matchmaking -> Play Special Event'. Provide your feedback by tweeting us at @CoalitionGears or posting in our official forum thread.